Tuesday, July 8, 2008

LOCO POCOS ISLAND

Damien Fate has gone out on limb, literally, to bring to the Second Life grid an interactive destination unlike any other.

On July 9, 2008, Second Life (tm) residents will be able to experience, first hand, the magic that is Loco Pocos Island. The island is built with a story in mind, and visitors are invited to search the island for pages from the unfortunate Captain B. Bonnik's journal. Each journal entry will piece together the history of Loco Pocos Island and will lead the visitor to secret locations where special tasks and rewards await. The centerpiece of the island is the mythical tree, Rokeden. With it's rich texturing, imaginative design and Fate's characteristic attention to detail, visitors to the sim will instantly become immersed in, and a part of, the fantasy that is the story of Loco Pocos Island.

Fate felt inspired to create Loco Pocos Island hoping to bring a unique experience to Second Life residents. "My dream was to create something new in SL, not with just a product, but a whole island experience. Something that is intuitive, bringing things to a whole new level and above all, bring everyone in SL together by removing all language barriers possible." Fate continued. "Sims can be so much more than just a store, avatars can be so much more than just prims."

Loco Pocos, which, loosely translated, means "crazy tinies", are the inhabitants of this magical island. Each sculpted avatar, equipped with a user-friendly HUD, is meticulously detailed and textured. The Loco Pocos are infinitely customizable via the HUD for maximum personalization. Each avatar is able to emote and gesture via the HUD and wearing any of the multiple Loco Pocos accessories automatically updates the HUD with the appropriate customization options for that item.

The HUD itself is designed to offer maximum ease-of-use. The graphic icons are easily recognizable and a users manual, translated into seven languages, has been provided for those who prefer text based instruction. Overall, though, each avatar and it's HUD was designed so that the end-user could visit the Island Store, purchase an avatar and begin exploring all of the island's adventures within minutes.

Prior to beginning the Loco Pocos project, Fate worked with the Electric Sheep Company, playing a major role in the development of such notable projects as Ben and Jerry's island, IBM Sentinel 2.0, and CSI:NY (tv shows and inworld game/machinima), independently developed a popular line of Final Fantasy avatars, and the mirada.smartHUD, an emotion HUD which, to date, has sold over 5,000 units.

Fate was joined in this endeavor by his partner and wife, Washu Zebrastripe. Zebrastripe is a beta lifetime member of Second Life and is the original creator of prim hair. Fate and Zebrastripe are also co-owners of the Hairspray Sim.

To kick off the Grand Opening of Loco Pocos Island, a massive scavenger hunt event will begin at Noon SLT on July 9, 2008. Visitors to the sim on this date will have the opportunity to win a unique avatar which will only be available during events at Loco Pocos Island.

For more information about Loco Pocos Island, please contact Damien Fate or Washu Zebrastripe or visit the Loco Pocos website. ( www.locopocos.com )

Photos are available from Damien Fate's Flickr Photostream ( http://www.flickr.com/photos/damienfate/ ) and from the Loco Pocos Flickr Group page. ( http://www.flickr.com/groups/815951@N23/ )

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